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It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. And some fireworks don't really look realistic either.īack in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant. (Often the glows of the original emitter particle) It allowed users to create their own fireworks and set which parts of the firework should be recolorable. On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3. Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. Especially when years ago we managed to create shows that we're much more intricate than what we can do now.įor an example of what the RCT3 custom lights and fireworks editors allowed us to create have a look at this:īoth games have been developed by Frontier, so I really hope that we can get something similar or comparable to what we had in RCT3 in PC. I gave up on fireworks in Planet Coaster. I’m mainly interested in creating effects and not the shows. I have FWSim and it is really easy to use. But it is lacking when it comes to the effect editor, and there are no plans to improve it. I tried sending suggestions for improvement, and was asked if I would be willing to help. I’m guessing he doesn’t have the time, to really do what he wants. That’s a shame because it really has potential.Īfter using FWSim to recreate real fireworks, including cakes, slices, sweeps and tubes, it is painfully slow going back to RCT3. It is a lot easier to think in terms of fireworks instead of particle systems. I would like to see a proper fireworks simulator. Something with the versatility of the AFE but the easy workflow of FWSim.
#FWSIM HELP FORUM HOW TO#
I even installed and played around with Unity, but it needs scripting in order to be useful, and I don’t know how to code. Generally, I think Planet Coaster takes everything good from RCT and improves on it.